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Post by account_disabled on Mar 9, 2024 8:37:44 GMT
The game is divided into different levels, which push the chain's regular customers to challenge each other in order to accumulate points and obtain rewards, which range from a free cup of coffee to a birthday present. Here too the results were satisfactory, around 4.5 million users took part and the cards represented around 3 million in turnover . Case Study 3: SeatPG Connection Game .
Youtube video thumbnail Seat Pagine Japan WhatsApp Number Data Gialle is an Italian company that distributes telephone directories, and has chosen gamification practices to introduce its application to the market, which allows you to find the best restaurants, discover events scheduled nearby or consult the weather. The idea is to create a treasure hunt , where the players, grouped into teams,
Battle to overcome 50 tests, consisting of requests for help from a phantom Cousin in difficulty. The results? After the launch of the contest, the site received around 15,000 visits , more than 400 teams were created, 50 Italian cities were involved, creating considerable online buzz. Why invest in Gamification?
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